![]() Heavily influenced by vintage games like Rashomon, Full Metal Jacket, and Ghost in the Shell, as well as the real world itself, Tsuchida made a more realistic approach to the future of the world. ![]() This led him to create G-Craft, the first company behind his most ambitious project – the Front Mission game series. Eventually, he started his own venture after resigning from his current company. The beginning stages of his career started with Masaya, and he had produced well-known classics, such as Langrisser, and Assaults Suits Valken. Today, therefore, Front Mission 1st Remake proves to be as much of a niche product as the original, unfair in level of challenge, fascinating in setting and story, and disinclined to open up the franchise to any newcomers, who would do well to first try many better congeners in terms of learning curve and audiovisual presentation.Toshiro Tsuchida is a visionary and the mastermind behind the development of the Front Mission series except for Front Mission Evolved. ![]() Considering that almost thirty years have passed since the first publication, many of the design and interface limitations are even more difficult to digest today than they were when it debuted on the market, given that the reference genre has been able to modernize itself and offer, even if only limiting the analysis to the last five years, at least five or six top-notch exponents. Square Enix had a great opportunity: to relaunch a niche brand that had been dormant for several years but still had a strong core of fans who had grown up on bread and Japanese robots, but it largely squandered it by offering a title that is too similar to the original one, which does not correct any of its flaws and instead slavishly repeats them.
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